Monday, March 3, 2014

Recommended Reading

As part of my Master's Program, I am currently taking part in a class that is designing an educational video game. There is some recommended reading for that class which deals with video games mostly. But I think the reading crossesover well to the realm of board game design. So, the following is the professor's recommended reading list that he shared with the class at the start of the semester.

Dr. G’s Recommended Readings

Books

  • Raph Koster, A Theory of Fun for Game Design. This book inspired much of my work for the last several years. I decided against making it a required book for the course, knowing how much attention production tends to eat. However, I’m happy to lead a discussion group with anyone that wants to dive into this during the semester!

Articles

Dr. G’s Extra Recommendations

These recommendations are at the periphery of what we’re doing this semester. However, if you’re looking for something deep to chew on, look no further. I find them deeply connected to the essential questions of our inquiry.

Books

  • Massimo Piattelli-Palmarini, Inevitable Illusions. This book is about the cognitive illusions under which all of us live. A cognitive illusion is like an optical illusion: you still fall for it even if you know it’s a trick.
  • George Lakoff and Mark Johnson, Metaphors We Live By. The authors describe how everything in thought and language is a metaphor. At the end, they tear down both objectivism and subjectivism. Who would want more from a book by a philosopher and a linguist?

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